Unwrap a character in 3DS Max – Sackboy tutorial

40. First I have unwrapped and then I have made the pattern. I thought that will be easier that the hand. It is easier but you also need a couple of time to do it right

41. We need to detach a row of polygons because we need to unwrap it separately. Detach the row from the top of the leg then continue unwrapping the leg :

42. And here you have my unwrap for that small part from the top of the leg

43. Now do the same thing for the other arm and for the other leg. It will be useless to tell you again the same steps because I’ve already explained you what you should do. And by the way, I decided to weld the top part of the fingers (the visible part) to the entire arm shape, and you that little part of the top of the leg ? I have welded that part too. Here you have an image with the UVW shape of the arm and one with the shape of the leg :

44. When you are done with all parts, just select all of them and then go to Tools > Pack UV

45. Then, from that menu choose “Linear Packing”. Like this it will be more organized and press OK

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3 Comments on "Unwrap a character in 3DS Max – Sackboy tutorial"

  • snaggleking

    Hey Andrei, I finally finished unwrapping this, I gotta say I’ve struggled with the hands and legs a bit but it’s my first time, I learnt a little on textures so I can start to create my own and then I need to master some lighting.
    Overall I think this is a great tutorial and I appreciate it, this type of stuff interests me personally more than cars.
    Keep up the great stuff dude

    • First I want to thank you (you know why)
      The second this : I don;t like making cars either but it was (and still is) a very demanded category and I wanted to provide some better tutorials than my competitors (other websites) .
      This weekend I am planning to start a new series of tutorials, about the modeling of a lowpoly turret (making the lowpoly model, high poly model, baking the maps, creating the textures, etc) .

      I am sure that you will like it 😉 . Stay close 😉

      • snaggleking

        Haha, found your password then lol, your of course very welcome

        I’ve learnt a lot in in just a couple of weeks, but need to know more before I can show what I have made sadly.

        New tut idea sounds good….i’ll do anything that doesnt have a hand or leg to unwrap lol. I just made a new post in the forum, when you have created your textures and finished it would be cool if you could guide us beginners on how to capture a great shot wit lighting and render techniques.

        I certainly would appreciate it

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