Unwrap a character in 3DS Max – Sackboy tutorial

36. Pull out the arm from the texturing square and start to make the fist (hand) . here you have some images :

37. I forgot to show you how I have unwrapped to big finger (normally the first one). Here you have my unwrap :

38. And here you have the middle of the hand. This link and slim pieces are form the bap between the edges.

39. The next part that I will unwrap is the leg. It will be way easier that the hand because the shape is not very complex. You need to use the same steps like before, just pick up a big part of the leg and then start to weld the other parts to it. Here is how I made it. Just remember that if you want to make a good pattern, its not always necessary to allign the vertices :

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3 Comments on "Unwrap a character in 3DS Max – Sackboy tutorial"

  • snaggleking

    Hey Andrei, I finally finished unwrapping this, I gotta say I’ve struggled with the hands and legs a bit but it’s my first time, I learnt a little on textures so I can start to create my own and then I need to master some lighting.
    Overall I think this is a great tutorial and I appreciate it, this type of stuff interests me personally more than cars.
    Keep up the great stuff dude

    • First I want to thank you (you know why)
      The second this : I don;t like making cars either but it was (and still is) a very demanded category and I wanted to provide some better tutorials than my competitors (other websites) .
      This weekend I am planning to start a new series of tutorials, about the modeling of a lowpoly turret (making the lowpoly model, high poly model, baking the maps, creating the textures, etc) .

      I am sure that you will like it 😉 . Stay close 😉

      • snaggleking

        Haha, found your password then lol, your of course very welcome

        I’ve learnt a lot in in just a couple of weeks, but need to know more before I can show what I have made sadly.

        New tut idea sounds good….i’ll do anything that doesnt have a hand or leg to unwrap lol. I just made a new post in the forum, when you have created your textures and finished it would be cool if you could guide us beginners on how to capture a great shot wit lighting and render techniques.

        I certainly would appreciate it

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