Unwrap a character in 3DS Max – Sackboy tutorial

26. Here we have a bigger part that we need to split. Don’t be scared because its the same thing but we need to divide it. Select the first row of polygons in the “Edit UVWs” window

27. Having those polygons still selected, go to the “Explode” menu and click on the “Flatten by Face Angle” button. This will divide the selected polygons into several planes that we need to weld to the big part of the head but we will to this in the next step.

28. Now pull out those divided polygons from the texturing square and then weld them piece by piece to the big part of the head. The same steps like before :

29. Do the same thing of the next 2 rows of edges :

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3 Comments on "Unwrap a character in 3DS Max – Sackboy tutorial"

  • snaggleking

    Hey Andrei, I finally finished unwrapping this, I gotta say I’ve struggled with the hands and legs a bit but it’s my first time, I learnt a little on textures so I can start to create my own and then I need to master some lighting.
    Overall I think this is a great tutorial and I appreciate it, this type of stuff interests me personally more than cars.
    Keep up the great stuff dude

    • First I want to thank you (you know why)
      The second this : I don;t like making cars either but it was (and still is) a very demanded category and I wanted to provide some better tutorials than my competitors (other websites) .
      This weekend I am planning to start a new series of tutorials, about the modeling of a lowpoly turret (making the lowpoly model, high poly model, baking the maps, creating the textures, etc) .

      I am sure that you will like it 😉 . Stay close 😉

      • snaggleking

        Haha, found your password then lol, your of course very welcome

        I’ve learnt a lot in in just a couple of weeks, but need to know more before I can show what I have made sadly.

        New tut idea sounds good….i’ll do anything that doesnt have a hand or leg to unwrap lol. I just made a new post in the forum, when you have created your textures and finished it would be cool if you could guide us beginners on how to capture a great shot wit lighting and render techniques.

        I certainly would appreciate it

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