Unwrap a character in 3DS Max – Sackboy tutorial

21. Contiue until at the top of the head and you should have something like below. You can see that now the squares are on the same level, doesn’t matter if on that green line, we cannot see th entire squares :

22. At this stept maybe you will insult me because we need to modify something. I wanted to do this to explain you that the horizontal alignement works if the edges ar horizontal but at the top of the head you can see that the edges is not horizontal, but it is a little bit skew. We will work on the last row of vertices. But, first time, click and hold on the move tool and you will see that a menu will appear. Select the move tool which allow you to move the vertices only verticaly (up and down) :

23. Having that tool selected, just play a little bit with the vertixes from the last row to make them like the others :

24. Now you need to do the same thing for the rest of the head. The only difference is the size of the parts. Do the rest of the head and then we will continue with the body. By the way, practicing will make you way better, trust me. Everything I know I have learned at home so I am not telling you this only because I am trying to motive you, but this is the truth. If you don’t have the same result, just continue practicing and if you need some advices, just let me know on the forum and I will tell you what’s wrong. Here you have some images with my progress for the rest of the head :

25. As you probably noticed, first, I am welding the parts, and then I put them in the right place

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3 Comments on "Unwrap a character in 3DS Max – Sackboy tutorial"

  • snaggleking

    Hey Andrei, I finally finished unwrapping this, I gotta say I’ve struggled with the hands and legs a bit but it’s my first time, I learnt a little on textures so I can start to create my own and then I need to master some lighting.
    Overall I think this is a great tutorial and I appreciate it, this type of stuff interests me personally more than cars.
    Keep up the great stuff dude

    • First I want to thank you (you know why)
      The second this : I don;t like making cars either but it was (and still is) a very demanded category and I wanted to provide some better tutorials than my competitors (other websites) .
      This weekend I am planning to start a new series of tutorials, about the modeling of a lowpoly turret (making the lowpoly model, high poly model, baking the maps, creating the textures, etc) .

      I am sure that you will like it 😉 . Stay close 😉

      • snaggleking

        Haha, found your password then lol, your of course very welcome

        I’ve learnt a lot in in just a couple of weeks, but need to know more before I can show what I have made sadly.

        New tut idea sounds good….i’ll do anything that doesnt have a hand or leg to unwrap lol. I just made a new post in the forum, when you have created your textures and finished it would be cool if you could guide us beginners on how to capture a great shot wit lighting and render techniques.

        I certainly would appreciate it

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