Unwrap a character in 3DS Max – Sackboy tutorial

16. Now continue with the other parts too. Select the next polygons in the edit window and then weld them to the head. By the way, on the right side we will not weld the next parts, because there we will add some stiches and I would like to not weld because I will take that edge as reference. Anyway, as usual, check the images for a better undertsanding.

17. By the way if you need help or you didnt understood a step, please let us know on the forum. Like this we will work harder on the next tutorials.

18. We are almost done with the big part of the head :

19. Now, as you can see, the pattern is not at the same level :

20. To solve this problem, do the same thing as me : Select all vertices which are on the same level, and align them horizontaly :

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3 Comments on "Unwrap a character in 3DS Max – Sackboy tutorial"

  • snaggleking

    Hey Andrei, I finally finished unwrapping this, I gotta say I’ve struggled with the hands and legs a bit but it’s my first time, I learnt a little on textures so I can start to create my own and then I need to master some lighting.
    Overall I think this is a great tutorial and I appreciate it, this type of stuff interests me personally more than cars.
    Keep up the great stuff dude

    • First I want to thank you (you know why)
      The second this : I don;t like making cars either but it was (and still is) a very demanded category and I wanted to provide some better tutorials than my competitors (other websites) .
      This weekend I am planning to start a new series of tutorials, about the modeling of a lowpoly turret (making the lowpoly model, high poly model, baking the maps, creating the textures, etc) .

      I am sure that you will like it 😉 . Stay close 😉

      • snaggleking

        Haha, found your password then lol, your of course very welcome

        I’ve learnt a lot in in just a couple of weeks, but need to know more before I can show what I have made sadly.

        New tut idea sounds good….i’ll do anything that doesnt have a hand or leg to unwrap lol. I just made a new post in the forum, when you have created your textures and finished it would be cool if you could guide us beginners on how to capture a great shot wit lighting and render techniques.

        I certainly would appreciate it

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