Unwrap a character in 3DS Max – Sackboy tutorial

11. Here it comes the interesting part. Select the same polygons as me, then in the edit window, right click on the selected polygons and choose Break. This will detach the selected polygons from the those unselected.

12. Having those poligons still selected, move them in the texturing square. Then choose “vertex” as selection and pick a vertex from the edges of that shape. You will see that another vertex will be highlighted with a blue color. This means that the selected vertex should be welded to that one

13. Like you already noticed, we need to flip our shape and place near the other one. Then we will weld the vertices

14. Now select 2 vertices that should be welded and then right click > Weld selected. In the same time, look in the viewport to see that the green line will disappear. This happens because those 2 parts are welded and now is a single shape.

15. Continue to weld the vertices until both parts are welded. And I hope that you remember when I sayd that all squares should be the same, well, here is how we will solve this. If you look at the top of the head, those square have a strage shape, there are no squares anymore. Just play with the vertices in the “Edit UVW’s” window. What did I do to unwrap the head is this : I have aligned the vertical vertices and then I’ve moved them to left/right . Like this I have obtained equal squares every where. If you want to do the same thing, select each row of vertices, align them and if necessary, move them to left or right. Check the following images, it will help :

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3 Comments on "Unwrap a character in 3DS Max – Sackboy tutorial"

  • snaggleking

    Hey Andrei, I finally finished unwrapping this, I gotta say I’ve struggled with the hands and legs a bit but it’s my first time, I learnt a little on textures so I can start to create my own and then I need to master some lighting.
    Overall I think this is a great tutorial and I appreciate it, this type of stuff interests me personally more than cars.
    Keep up the great stuff dude

    • First I want to thank you (you know why)
      The second this : I don;t like making cars either but it was (and still is) a very demanded category and I wanted to provide some better tutorials than my competitors (other websites) .
      This weekend I am planning to start a new series of tutorials, about the modeling of a lowpoly turret (making the lowpoly model, high poly model, baking the maps, creating the textures, etc) .

      I am sure that you will like it 😉 . Stay close 😉

      • snaggleking

        Haha, found your password then lol, your of course very welcome

        I’ve learnt a lot in in just a couple of weeks, but need to know more before I can show what I have made sadly.

        New tut idea sounds good….i’ll do anything that doesnt have a hand or leg to unwrap lol. I just made a new post in the forum, when you have created your textures and finished it would be cool if you could guide us beginners on how to capture a great shot wit lighting and render techniques.

        I certainly would appreciate it

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