Unwrap a character in 3DS Max – Sackboy tutorial

6. For a better precission we need to make the squares a little bit smaller. I will tell you how it work in the next step everything you need to know but for now, to make the squares smaller, increase the amount at “Tiling”. I will use 50×50

7. This is where the hard work starts. Why did I said to make the squares smaller ? Well, the objective is to make all the squares equals. Maybe you will say “but the squares are the same over the entire body. Yes, its true but we need to make our uwv easier to texture because if you will look in the “Edit UVWs” window you will see that you have lots of parts and Its almost impossible to apply a good texture on them. First thing that we need to do is to select all those parts, and drag them out from the texturing square :

8. Use the viewport and that small window in the same time. So, lets start : select the same polygons from the face of sackboy. You will see that the polygons are selected in the “Edit UVWs” too. After you have selected the polygons, move them back.

9. Select a polygon who is in the corner of our “shape”, to check it is matching with the viewport. Here, in my case is not matching :

10. To put the uvw in the right position, select the entire shape , then right click on it > Flip Vertical (sometimes you need to flip them horizontaly or even both), but for the moment we need to flip it just vertically.

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3 Comments on "Unwrap a character in 3DS Max – Sackboy tutorial"

  • snaggleking

    Hey Andrei, I finally finished unwrapping this, I gotta say I’ve struggled with the hands and legs a bit but it’s my first time, I learnt a little on textures so I can start to create my own and then I need to master some lighting.
    Overall I think this is a great tutorial and I appreciate it, this type of stuff interests me personally more than cars.
    Keep up the great stuff dude

    • First I want to thank you (you know why)
      The second this : I don;t like making cars either but it was (and still is) a very demanded category and I wanted to provide some better tutorials than my competitors (other websites) .
      This weekend I am planning to start a new series of tutorials, about the modeling of a lowpoly turret (making the lowpoly model, high poly model, baking the maps, creating the textures, etc) .

      I am sure that you will like it 😉 . Stay close 😉

      • snaggleking

        Haha, found your password then lol, your of course very welcome

        I’ve learnt a lot in in just a couple of weeks, but need to know more before I can show what I have made sadly.

        New tut idea sounds good….i’ll do anything that doesnt have a hand or leg to unwrap lol. I just made a new post in the forum, when you have created your textures and finished it would be cool if you could guide us beginners on how to capture a great shot wit lighting and render techniques.

        I certainly would appreciate it

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