Unwrap a character in 3DS Max – Sackboy tutorial

This is the second chapter of the Sackboy tutorial, and now I will explaine you how to unwrap your model. It is true that there are some plugins which allow you to texture it faster but honestly, I prefer to do it myself. Like this I know what I am doing and I know where to find what I need, in plus, the plugins are not working everytime like we want, especially when we have a complex model. To follow this tutorial you need a lot of patience and I will guarantee that practicing will make you better. Anyway, I will explain step by step how to unwrap this game character, and in the third chapter I will show you how to make the texture in Photoshop. If you want my model, you can download it from below :

Download the model

1. Now open the file, and the first thing that we need to do is to apply on our model, a modifier called “Unwrap UVW”. This modifier allow us to unwrap the uvw form our model and then import the sheet into an image editing software, like Photoshop. But before importing the sheet in Photoshop, we need a lots of patience.

2. After you have added the modifier, in the Selection menu, select “Polygon” then press ctrl+A to select them all and click on the. Don’t be scared if you will see strange things in that window :

3. Now we will use the viewport but also the “Edit UVWs” window. Go to the Mapping tool and choose “Flatter Mapping”, the all uvw parts will be made like some planes :

4. The last thing before start working is to make a checker pattern. Like this we will know if we will strech or squeeze the texture. The objective is to avoid streching and squeezing. So, open your material editor, pick a material slot and then go to Diffuse and choose “Checker” and press ok.

5. Once the material is done, apply it on the model and you will see something like this :

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3 Comments on "Unwrap a character in 3DS Max – Sackboy tutorial"

  • snaggleking

    Hey Andrei, I finally finished unwrapping this, I gotta say I’ve struggled with the hands and legs a bit but it’s my first time, I learnt a little on textures so I can start to create my own and then I need to master some lighting.
    Overall I think this is a great tutorial and I appreciate it, this type of stuff interests me personally more than cars.
    Keep up the great stuff dude

    • First I want to thank you (you know why)
      The second this : I don;t like making cars either but it was (and still is) a very demanded category and I wanted to provide some better tutorials than my competitors (other websites) .
      This weekend I am planning to start a new series of tutorials, about the modeling of a lowpoly turret (making the lowpoly model, high poly model, baking the maps, creating the textures, etc) .

      I am sure that you will like it 😉 . Stay close 😉

      • snaggleking

        Haha, found your password then lol, your of course very welcome

        I’ve learnt a lot in in just a couple of weeks, but need to know more before I can show what I have made sadly.

        New tut idea sounds good….i’ll do anything that doesnt have a hand or leg to unwrap lol. I just made a new post in the forum, when you have created your textures and finished it would be cool if you could guide us beginners on how to capture a great shot wit lighting and render techniques.

        I certainly would appreciate it

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