How everything started
Hi, I am Cornea Andrei, the owner of this website. I was born in Resita, Romania, in 1991 and everything started when I came in France, in 2008.
BMW Z4 M with racing bodykit – modeling tutorial
Hi again. I am Cornea Andrei and in this tutorial I will show you how to model a BMW Z4 M and we will also tune it. We will make some body kit modifications and in the next chapter I will show you how to unwrap it and create a racing layout. Like other tutorials, this is very detailed and it will be very easy to follow for everyone, even for a beginner. If you will have some problems during this tutorial please let us know on the forum. Like this we I will improve my writing style. At the final of this tutorial please leave a comment and tell me what do you think. Let's start because we have many things to do. Because I am a very nice person I've made the blueprint setup for you. You have the download link below and you also have some renders with the car that we will model :
BMW Z4 M – car modeling tutorial
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Unwrap a character in 3DS Max – Sackboy tutorial
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Nissan 350Z car modeling tutorial – 3DS Max
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BMW 1 Series Modeling tutorial – 3DS Max
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Chevrolet Camaro SS 2010 modeling tutorial – 3DS Max
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Nokia 5320 Xpressmusic – modeling tutorial – PART 4
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Nokia 5320 Xpressmusic – modeling tutorial – PART 3
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Nokia 5320 Xpressmusic – modeling tutorial – PART 2
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Nokia 5320 Xpressmusic – modeling tutorial – PART 1
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Chess set tutorial – Chapter 2 – Texturing
This is the second chapter of the chees set tutorial. In this tutorial I will show you how to texture it . I know that we have some tutorials about texturing, but we never have enough, in plus , this is made in 3ds max 2012Chess set modeling tutorial
Hi, in this tutorial I'll show you how to model a chess set.This is the first chapter and the second chapter will be made by C. Andrei. Like all of our tutorials this is very detailed and I am sure that anyone will understand it. If not, we are all on the forum waiting for your questions
Basic skills are needed to follow (extruding, chamfering, welding,...)
Solving all blueprint problems in 3DS Max
By reading this article you will learn how to solve all blueprint problems that you will have n 3ds max regarding the blueprints. You will learn hot to check them before import them in 3ds max, cut them, and place it very precice in 3ds max. Well, some old blueprints are not matching when you will assign them in viewport. Because when the blueprints where made, it is possible that someone drew them by hand. Before cutting the blueprints in Photoshop I will show you that you can check if the blueprint will match. You can check this in Photoshop too
How to add details on a complicated mesh in 3ds max
In this tutorial I am going to show you a method for adding complicated details to a polygonal mesh. These details may represent: cuts and holes on a curved surface, like for example the hood of a racing car or the cuts for the bolts on a rim and so on. I’ll will show you 2 examples, the firs one is some simple shaped cuts on a bonnet and the second one is a fuel cap. Part 1 /Bonnet/
Soccer ball rendering tutorial – Mental Ray
I just wanted to post the quick render setup I used with mental ray to render the soccer ball in another tutorial.
First you’ll have to change your renderer since 3Ds max is by default using the Scanline renderer. (I think 3Ds max Design has mental ray as their default renderer)
Soccer ball modeling tutorial
Hello, i’ll show you how to make a simple ball with it’s texture in 3D Max.
Model a offroad wheel and tire in 3DS Max
in this tutorial i will show you how to model an offroad tire with an offroad rim. Its a very easy tutorial. I will also shou you how to make the same model of tire but "low poly". We will don't use any blueprint. Below you have the final result of this tutorial.
How to model a brake disc in 3DS Max
To make a brake disk in 3DS Max you should follow this tutorial. I've made these tutoriale in 15 steps. Maybe you will say that are too many but i have explained very well and anyone can follow this tutorial.
Ad board animation tutorial
In this tutorial I will show you how to create an animated ad board in 3DS Max. It's very simple. All you need to know is how to texture and object using UVW unwrap and some basic modeling tutorial. If you don't know how to use uvw unwrap, search a little bit on this website and you will find what you need
. By the way, this is my first animation, so, don't be rude. This is what we will make
Create a neon material / effect in 3DS Max using mental ray
In this tutorial I will show you how to make a neon material/effect in 3DS Max , Mental Ray.
Tire modeling tutorial
In this tutorial I will show you how to create a tire. Its a very simple tutorial which can be followed by any beginner in 3ds max.So, below you have the blueprint. You can find more blueprints (37000) on www.the-blueprints.com .
How to import materials and textures in 3DS Max
This is a very short tutorial. I will explain how you can import vray materials/textures in 3DS Max from www.vray-materials.de so let’s start because we have some work to do :
Texturarea unei masini in 3DS Max – BMW seria 1
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Citeste inainte de a incepe
Asa cum am promis, am facut si acest tutorial in care explic cum se textureaza o masina 3D folosind Unwrap UVW's (practic e continuarea celui cu modelarea BMW-ului. In acest tutorial am folosit Photoshop CS3 pentru a face textura si Vray pentru randare. Daca imi apreciati munca si vreti modele 3D gratis si tutoriale video, puteti dona o mica suma ce va ajuta la mentinerea website-ului. Puteti dona apasand butonul “Donate”. Sau puteti ajuta in alte moduri. Puteti ajuta prin vizitarea banerelor de pe site sau prin postarea unor tutoriale. Orice ajutor este binevenit.. Mai jos, aveti rezultatul tutorialului.Modelarea unui BMW seria 1 in 3DS Max
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Buna. Sa incepem un alt uimitor tutorial in care va explic cum se modeleaza un BMW seria 1 (putin tunat). Acest tutorial este mai detaliat si mai bun decat cel cu Audi TT. Daca cunosti bazele modelatrii 3D, atunci iti va fi mult mai usor sa urmezi acest tutorial. Ar trebui sa sti cum se face un chamfer, un extrude, sa muti obiectul in centru punand toate valorile la 0, etc. Nu o sa repet la infinit "click pe patratelul de la chamfer", sau "... de la extrude" pentru ca ar trebui sa stiti aceste baze. Daca acesta este primul model 3D pe care vreti sa il faceti eu zic ca nu are rosts a va apucati, cu toate ca este detaliat, nu o sa va ajute sa va imbunatatiti cunostintele 3D din moment ce nu cunoasteti bazele. La finalizarea tutorialului nu uitati sa lasati un comment, criticile sunt acceptate (asa mai invat si eu cate ceva).
