Steampunk Sword – 3DS Max modeling tutorial

21. Now pay attention to the images. You need to select the same edges as me then you need to chamfer them using a small value , like 0.2 :

22. Connect the selected edges. Connect them with 2 rows of edges :

23. If you apply a smooth modifier like “Mesh Smooth” or “TurboSmooth” you will see that you will have a nice shape of a nut (without a hole – it will be useless to make it because it will not be visible)

24. Let’s continue. Delete these polygons. Then unhide the hidden polygon and make a copy it like we did before. Move it using only the “Y” axis (vertically) because like this everything it will be centered. We can also use the snap tool but just move it only vertically and everything should be fine :

25. Delete the bottom polygon of the selected cylinder. Then drag the object down until it will touch the nut. Select the top vertices and drag them down to make the object a little bit smaller. After this, use the “Connect” tool to split the cylinder in 2 part and extrude the top polygons. Just follow the images and everything will be fine :) :

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24 Comments on "Steampunk Sword – 3DS Max modeling tutorial"

  • thank you for your tutorial,you is my idol :)

    • Thanks 😀 . Don’t forget that if you need help, you can find me on the forum

  • M.H

    I congratulate you,
    FANTASTIC tutorial

  • Bruno Torres

    Nice Tutorial !

  • Kimmo Qvist

    A very detailed tutorial indeed… thank you!

    I had forgotten the basic skills I used to have many years ago and this tutorial polished my memory! 😀

    I would like if you could also tell the hotkeys you are using when you explain the modelling.

    Cheers!

  • Marcelo

    Man! Your turorial is very nice!!

    Help me in one thing:
    50. Add some thickness… how!?

    Thx!

    • Thank you, I am glad that you like my tutorials :)

      if you have made that object using the line tool, check the modifier menu of the line.

      You need to find the “Rendering” menu (by default is the first one). Then , check these boxes :

      “Enable in Renderer”
      “Enable in Viewport”

      then modify the value in the “Thickness” box

      • Marcelo

        Sorry about my questions, but I’m a beginner…

        How can I make my presure gauge so rounded like in the image 75C ?

        My presure gauge is the same in the image 75B…

        Thank u!

        • Select the pressure gauge > go to the modifier list > choose meshsmooth or turbosmooth (I’m always using meshsmooth) and at Iterations you can adjust the smoothness. We also have a forum. Next time, please use it :) .

          • Marcelo

            Thx man!!! I got it!
            This is my sword!
            http://img259.imageshack.us/img259/1664/asdws.jpg

            I’ve tried to register on the forum, but I couldn’t, every time that I try this message appears:

            “The visual confirmation code you submitted was incorrect”

            But I’m writing correct… I don’t know what’s happening…

            Thank you for the help! =)

          • I can see that there is a problem with the “register” function on the forum. I will take care of it these days :) . I will tell you when its done :) .

            By the way, the sword is looking very good 😀 .

          • Hi. now the registering is available :) . Tell me if you have made an account on the forum

  • joel

    Thank you very much is an excellent tutorial, thanks for explaining in such detail as to perform the steps, I am initiating me in this area and I really liked your explanation. Thank you again. Greetings.

    • Thanks :) And don’t forget that if you need help, you can find me anytime on the forum 😉

  • Helio

    Hey man I love your tuts and I’m really interested in adding some of my works, but for some reason i can’t register it looks like the link is not working :S can you help me please?
    Thanks

    • Hi Helio

      Please tell me what link isn’t working. I will fix it as soon as possible.

  • Prateek Paul

    Your Tutorial has been really helpful to me. I learned a lot. Thank you very much. Plz keep posting these type of tutorial. I will remain in your debt forever.

    • Thank you :)

      I’m very glad when I see that users are enjoying my tutorials. More tutorials will be posted very soon. Even today we will post a tutorial, and I hope that tomorrow I will post another one ;). And if you need help , we are on the forum, or you can simply chat with us on the forum, because we have there a shoutbox and you can chat with us in real time (but you need an account on the forum)

      Stay with us

  • khoikhoi

    Having issues following some of the steps in the tutorial. I’m not sure where to locate the forum link for this tutorial?

    Regards

  • Ian

    I realize this might be a bit late, but i am a beginner, and i was wondering how to do some of step 41. Specifically after the 2nd picture.

  • Hypertje

    Great tutorial so far, but what are you doing in 25, I am at the last image. So far it went great, but your outcome is completely different. Any further help possible?

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