Why did I made this tutorial : I saw that many of my website readers don’t know very well the basics of 3D modeling. This is a simple tutorial that I would recommend to anyone who is new in 3DS Max. I will try to explain how to use every button and function. After you will finish this tutorial, please note on something if its difficult to keep all in mind, why we use bevel and not extrude, what is chamfer, etc. If you will use this functions 3-4 times you will now them forever. Below, as you can see, the result of this tutorial will be some speakers.
1. Start my making a Box with the same dimensions as in the image below (you can place it where you want) :
2.Now we have just a box, but we need to convert this object into an editable poly. To convert the object into an editable poly, select the object > right click > convert to : convert to editable poly.
3. Before to start modeling, be sure that you are in an orthographic view, and not perspective. If you are in the Perspective view, right click on the left upper corner and change to Orthographic
4. If you don’t see the edges of the object, right click on the left upper corner and choose “Edged Faces”
5. In the front viewport, (click on the face of the cube named “FRONT”) select the same poligon as me. And then click on the little square from “Inset” and a small window will appear.
IMPORTANT : We need to click on the little square because we need to put a custom amount on our polygon. If you click directly on the “Inset” button, or any other buton they will put automaticaly the last amount that you have used. In our case, we need 1 as amount.
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