1.Turn it to Editable Poly.
2. Select all edges and use “Split” (like in previous tutorial).
3. From here we start the new tutorial. In “Modifier List” find “Unwrap UVW” then click on it.
4. Pres “Edit”.



8. Next we are going to do, is to make render of this, and make texture in photoshop. So we go.
First, go to “Tools->Render UVW Template…”
Now you can change the color from default green to any other you want (it’s just the color of the strokes),also, you can change the size of image (i’ll use 1440×1440px), and what is important, click “Render UV Template”.
What you need to get is like mine (picture), Then click the little diskette (marked with yellow) and save it where you want as .jpg.
9. Go to Photoshop, import that render picture you have, and paint the smaller polygons to black, and bigger to light grey. Like this:
10. After you done working in photoshop, save as .jpg again, and go to 3d max. Click that box where it writes “Checker Pattern ( Checker )” and chose “Pick Texture”
11. Chose “Bitmap” and find you’r image then import it. Don’t forget to click that little box that we used on step 5.
12. You should have something like this:
13. Now just exit that Window, and go to “Material Editor” (Press “M” on keyboard). Click on little marked square -> Bitmap, and find you’r image and import it. Don’t forget to click on “Assing Material To Selection” and “Show Standard Map in Main Viewport”.
14. And that’s it… From here use previous tutorial from step 5.
Final:
By: Hame
If you like the tutorial and i helped you, please comment. Sorry for grammatical mistakes, but no-one is perfect Also, help site by visiting banners. More tutorials and translations, soon.
ball texturing beginner sphere texturing in 3ds max tutorial unwrap
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i didn’t understood the 5th step….its realy confusing pls help me with it
well, when the uvw unwrap window appears you need to select the FACE option from the modifier menu . Like this you will select all faces of the object then, you will see that the faces are selected in the uvw window too. After you selected all faces, go to Mapping and choose > Flatten Mapping. I hope it helps, if not, please post on the forum for more details
I don’t have the “Render UV Template” option, is it because i have the older version of 3dmax? it’s 2007
please make a screen shot and post it on the forum
Hey cheers. I did both of the tutrials. real easy to follow and doesn’t take to long at all! Thanks!
Ok, my ball looks wird.
http://img832.imageshack.us/img832/971/30608612.jpg
I did everyghing like you did. How can I ‘repair’ this?
Ok, I got it. Do not check “Isoline Display” after adding TurboSmooth
sorry for not answering. I was offline . I’m glad that you’ve figured out