Hi again
In this tutorial we will model a 3D skateboard, then we will texture it in Photoshop CS3. Let's start it because I don't like to make introductions
1. Make a box with these dimensions :
>
2.Now convert the box into an editable poly. After you have made that, just follow the images because its just basic modeling
3. Now lets make the wheels
. First we will make the support. You can search on google for "skateboard truck" and you will see what object you need to make. Like this one :
4. I will atempt to make one, I don't know what dimensions it have but I will try to make it. First you can make a box in this place and with these dimensions
5. Now I will hide the plank. Like this I can see better. Follow the images if you don't know how to make it :
3ds max skateboard modeling tutorial beginner detailed step by step texturing tutorial
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Man thank you.You changed the way of my thinking about 3ds max and learn me a lot things.Thanks
I’m glad you like it
. If you need help with you are following our tutorials, don’t hesitate to ask on our fresh forum. We have a new forum and you can use the account to post tutorials on this website or use it on the forum. You can make an account by clicking the “User Area” button in the right upper corner.
Some tip on the metal material of the truck wouldnt be bad:D.
Also i am trying to make an account and when i click the user area it just has buttons to login not to log up
Send me an email at admin@tutorial-z.com with your user and password and I will make you an account because at the moment we are working on the forum and website. You will be able to change your password after I will make your account. We are trying to make a bridge between the website and the forum. Like this you will be able to use the same account on both.
hey can you make a tutorial on how you did the lighting and how you made the glossy look of the skate board. it looks amazing..
if you are using vray , take a look at http://www.vray-materials.de
.And for the lighting just add some omni and vray light on the scene, make more test renders and use photoshop if you need
i just wana say Ty for this tutorial. very nice.
Wouldnt it be better if you said use a tube for the wheel other than cylinder?
I m sorry, im new to 3dsmax could u explain a bit better the steps involved in part 2 pls? Cos im finding it hard to follow without words pls.
which steps ? btw . we are offering support on our forum . If you need help you need a forum account. Let me know what username you want on the forum and you can post there. Send an email at Admin@tutorial-z.com with your desired username.
Hey Mark,
I’ve got the same issue.
How far are u in ur progress, and if u mastered it, could u explain it to me?
Thank u very much!
Your cylndir have 2 radius parameter how it possible ? i have just one :/ İm waiting for first step of the wheel
its a tube, not a cylinder
have you used turbosmooth modifier on top? how come blocky model looks so smooth at the final render? nice tutorial by the way.