This is project that I have made in september 2010. Its a personal project and I will share you with the steps that you need to do to make a similar project. In this tutorial I will also tell you how to use hdri to make your light in your renders, and what settings you need to do. I didn't explaine the modeling part because there are just simple objects that you need to do.
1. Try to model a small plate, a cup and a small spoon. Like below :
2. I didn't made the entire coffee because is useless. Make just a round plane, or you can make a cylinder and delete the polygons that you don't need.
3. Don't forget to put a plane under the cup.
4. I have unwrapped the uvw' from the cup, but I have selected just a part of the surface to put my texture (the text :"Forever Together"). If you need to add something bigger on the cup, the you need to unwrap more faces. If you need tutorial about unwrapping UVW's search on thins website because here is the only place where you can find very detailed tutorials. And if you need help, go and post on the forum
.
5. For the coffer, I have used only a bump map. I have made a material and I have assigned the bump map. I have cut a round part from an image, I have made the picture black and white, I increased the level of the image and I used it as below. (in the next steps I will explain the settings for each material)
6. Before rendering we need to make the materials, some setting for rendering, and place a camera in our scene. We will start with the rendering setting. Go to the render setup and in the Vray menu, make these setting in the Global Switches rollout
7. Now go to the Indirect Illumination menu and make these settings :
8. In the Irradiance Map rollout make these settings :
9. In the Light Cache rollout make these settings :
10. Place a camera in the same spot as me
11. Now I will explain you what materials I have used. We will start with the floor. Below you have the textures that I have user. The first one goes to diffuse and the second goes to bump, you can find more at www.cgtextures.com , they have lots of very good textures. (I think that you know how to put the diffuse and the bump map) click on the none button, choose Bitmap, and pick your texture)
Diffuse
Bump
And here you have the setting that I have made for this material :
12. For the cup, I have put the texture that I have made in photoshop after I have unwrapped the object, and here you have the settings. For the cup I also used the same material but without a text
For the base material here you have the settings ( At diffuse I have put the texture)
For the Shellac material here you have the settings
Click on that little square from Diffuse and choose Fallof and make these settings :
13. Now for the coffee. I have used a vray material as base material.
At bump, I have put that black & white texture (with the boy and girl kissing) that I have showed you at the beginning of this tutorial. And at Diffuse I have choosed a Fallof material with these settings :
14. As light source, I have used an HDRI image that you can take it from HERE.
15. Go to Rendering > Environment and click on the None button from the environment map and choose "VRay HDRI". At Global Lighting put 1.2
16. Now pay attention. Having the environment window on your screen, you will need to open the material editor too. Then drag the slot from Environment Map and put in on a standard/unused material (when you willplace the map on the material, a small window will appear and YOU NEED TO CHOOSE INSTANCE AND NOT COPY. and the material's menu should be like this :
17. At HDR Map click on browse and pick up the hdr image that you have downloaded, then check spherical envirnment.
18. Press the render button and you should have this :
19. As you can see, the render is a little bit dark. Open the image with Photoshop, go to Image > Adjustements > Levels, and play a little bit with those settings and you should have this
:
I hope that you like my tutorials and if you need a special tutorial, or if you need help with some projects, we are here to help you, FOR FREE . Don't forget to press the like button, at least you can do this for us. Cheers
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