For this tutorial we will be using 3D studio max and VRay but the following principles should apply for any other 3d application and render engine.
1.First of all we have to set up our scene settings. Use the following settings:
2.Then we have to set up our camera, just rotate the model as you wish and when you think you have found the right angle and perspective press “Ctrl+C” on the keyboard, this will automatically create a camera with the exact view of your viewport.
3.Now open the materials rollout (or press “M”). Click on the “get material” button and select “Gradient Ramp”.
4.Make sure you have checked the Environ button and the Mapping is set to “Spherical Environment”, also on the Angle W type 90 .
5.Now scroll down to the Gradient Ramp parameters and add 4 markers on the right half of the gradient. With those we will make the reflections we want above the horizon, since the middle marker of the gradient is resembling the horizon level.
6.Now double click on each marker and select an appropriate color (black/white). As shown in Fig9. Bare in mind that in the highlighted area (red circle) there are 2 markers very close to each other, the one is black (on the left) and the one is white (on the right). They are so close to each other so we can make a sharp reflection start.
7. Now open the VRay rendering menu and go to Environment. Then drag our Gradient Ramp map from the materials rollout to the GI Environment and to the Reflection/Refraction slot. If you want to change the brightness of our map just change the value of the Output Amount of our gradient ramp
8. Press Render button (or F9) and enjoy!
Tips:
1. You can add additional lights to the scene so you can highlight certain areas!
2. And remember for good reflections you must first have a good mesh!
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3ds max hdri rendering tutorial detailed hdri image render settings
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hi thank you very much its so nice.
i want to ask you from ware did you get the model.
Amazing tutorials, Im gonna stick with them and go through all of them as soon as possible, thanks for them, keep it up!
NICE! Looks like the kind of environment they use in all the really pro car commercials. I’m impressed, and this is definitely useful. Thanks!
-Ethan
Hej,
How did you cast shadows ?? Created a plane under the car ??
Thanks
The model is mine and is for sale only for 20 euros with 2 sets of rims
And yes there is a plane under the car with a radial gradient ramp applied as a texture and the background is another plane with another radial gradient ramp.
may you give my the link of the model ?