How to make a low poly tire using 3DS Max , xNormals and CrazyBump

31. Having the “Snaps Toogle” activated, create a Tube in the middle of the tire. Then adjust the dimension as me. Push them until you reach the limit of the tire. Be sure that the tube is just a little bit bigger. You can add more sides if you want to make it rounder:

32_3DS_LPTT

32. Select the polygons from the interior and detele them :

32_3DS_LPTT

33. Now select the same edges as me and chamfer them using the same amount, or until you reach the limit of the high poly model.

33_3DS_LPTT

33b_3DS_LPTT

34. If you will hide the edges, you will see that the polygons are visible and its not looking very good. To solve this, select all polygons, then go to the “Smoothing Groups” tab and select a smoothing group. This will smooth the look of our object without adding polygons :

34_3DS_LPTT

34b_3DS_LPTT

34c_3DS_LPTT

35. Create a back-up of this file. Now select the high poly model then go to Export > Export Selected and save the model as OBJ :

35_3DS_LPTT

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5 Comments on "How to make a low poly tire using 3DS Max , xNormals and CrazyBump"

  • reuteman

    hi!
    I can’t see this tutorial… how i can see it?

    • What do you mean you can see it ? Please send me a screenshot of what are you seeing. Post it on the forum and we will solve the problem (if there is one on our side)

  • reuteman

    thanks by the reply C. Andrei !
    Here you can see my problem:

    http://img191.imageshack.us/img191/9347/34a0.jpg

  • reuteman

    thank you very much C. Andrei !!!!

  • Katia

    Interesting ! Very detailed tutorial with a very different approach than what I was going for. Was very informative and useful .Thank you!

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