How to make a low poly tire using 3DS Max , xNormals and CrazyBump

26. Now attach all the parts to make a single object then select all the vertices and press on the little square from “Weld”. As value, put 0.1 and if you did all the steps correctly, the vertices between the parts, will be connected/welded. Check them


27. Go to the modifier list and pick “Meshsmooth” and increase the “Iterations” to 2. Be careful : this will increase the number of poligons, so, your pc might become slower. If your PC cannot handle the number of polygons, put 1 at “Iterations”


28. To bend our thread, choose “Bend” from the modifier list then bend the model until it will have a round shape :


29. Save your project in a different file, just to have if you would like to modify something. Now convert the tire into an editable poly and move the pivot in the middle of the object. To move the pivot in the middle of the object, go to Hierarchy > Pivot > Affect Pivot Only > Click on “Center to Object” button


30. Activate the “Snaps Toogle” again but this time, uncheck the “Vertex” box and check the “Pivot” box.


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5 Comments on "How to make a low poly tire using 3DS Max , xNormals and CrazyBump"

  • reuteman

    I can’t see this tutorial… how i can see it?

    • What do you mean you can see it ? Please send me a screenshot of what are you seeing. Post it on the forum and we will solve the problem (if there is one on our side)

  • reuteman

    thanks by the reply C. Andrei !
    Here you can see my problem:

  • reuteman

    thank you very much C. Andrei !!!!

  • Katia

    Interesting ! Very detailed tutorial with a very different approach than what I was going for. Was very informative and useful .Thank you!

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