How to make a low poly tire using 3DS Max , xNormals and CrazyBump

16. Do the same thing for the other 2 details. Follow the steps that that we have used to make the first detail.

16_3DS_LPTT

17. Now, select the same edges as me, then chamfer them using a small value :

17_3DS_LPTT

17b_3DS_LPTT

18. Check the mesh to see if after the “chamfering” process you have triangles on the object, and if you have followed the steps, you should have. When you model a high poly object, try avoid triangles, because they are not doing such a good when you apply a smooth modifier on your object. So, check the image to what kind of triangles you need to search :

18_3DS_LPTT

19. Now select those 2 vertices, and use the “Weld” function to weld them :

19_3DS_LPTT

19b_3DS_LPTT

20. Do the same thing for the rest of the triangles. Normally you should have a triangle on each corner. When you are done with the welding process, select the same edges as me, and chamfer them using the same value. You have 4 corners where you need to select the edges in the same way. The corners are marked on the image :

20_3DS_LPTT

20b_3DS_LPTT

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5 Comments on "How to make a low poly tire using 3DS Max , xNormals and CrazyBump"

  • reuteman

    hi!
    I can’t see this tutorial… how i can see it?

    • What do you mean you can see it ? Please send me a screenshot of what are you seeing. Post it on the forum and we will solve the problem (if there is one on our side)

  • reuteman

    thanks by the reply C. Andrei !
    Here you can see my problem:

    http://img191.imageshack.us/img191/9347/34a0.jpg

  • reuteman

    thank you very much C. Andrei !!!!

  • Katia

    Interesting ! Very detailed tutorial with a very different approach than what I was going for. Was very informative and useful .Thank you!

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