How to make a low poly tire using 3DS Max , xNormals and CrazyBump

11. Select the same edges as I have selected in the image, then connect them using 3 new rows of edges :



12. Put the vertices in that way to match with the blueprint. DO NOT MOVE the vertices from the edge of the mesh. You can only move the vertices from interior :


13. Now let’s work on details. We will start from the middle, so , select the same polygons as me then extrude them using the same values :



14. Put the top vertices in the same way as I did, to fit the second contour :


15. Now select the top polygon and apply an inset :



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5 Comments on "How to make a low poly tire using 3DS Max , xNormals and CrazyBump"

  • reuteman

    I can’t see this tutorial… how i can see it?

    • What do you mean you can see it ? Please send me a screenshot of what are you seeing. Post it on the forum and we will solve the problem (if there is one on our side)

  • reuteman

    thanks by the reply C. Andrei !
    Here you can see my problem:

  • reuteman

    thank you very much C. Andrei !!!!

  • Katia

    Interesting ! Very detailed tutorial with a very different approach than what I was going for. Was very informative and useful .Thank you!

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