How to make a low poly tire using 3DS Max , xNormals and CrazyBump

6. To finish with the blueprint setup, select both planes > Right click > Object Properties . Then check “Freeze” and uncheck “Show Frozen in Gray”
Freeze : if the box is checked, the mesh/object won’t be clickable
Show Frozen in Gray : if the box is unchecked, the planes will keep their textures (blueprints in our case)

6_3DS_LPTT

7. Pick the “line” tool and make a rough shape. Do not make those channels, just do the same things as I did, because later we will use the “extrude” function to create the details:

7_3DS_LPTT

8. Having the “line” selected, go to the modifier list , and choose “Extrude”. Then increase the “Amount” :

8_3DS_LPTT

9. Now move the vertices and try to make the shape of the pattern. Be careful : when you are moving the vertices, move them 2 by 2 , as I show you in the image. Do not move them individually because then the pattern wont fit :

9_3DS_LPTT

10. I have added more edges to keep the shape of a single pattern. Here is what I have, and you can do the same thing too. Just use the connect tool :

10_3DS_LPTT

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5 Comments on "How to make a low poly tire using 3DS Max , xNormals and CrazyBump"

  • reuteman

    hi!
    I can’t see this tutorial… how i can see it?

    • What do you mean you can see it ? Please send me a screenshot of what are you seeing. Post it on the forum and we will solve the problem (if there is one on our side)

  • reuteman

    thanks by the reply C. Andrei !
    Here you can see my problem:

    http://img191.imageshack.us/img191/9347/34a0.jpg

  • reuteman

    thank you very much C. Andrei !!!!

  • Katia

    Interesting ! Very detailed tutorial with a very different approach than what I was going for. Was very informative and useful .Thank you!

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