How to make a low poly tire using 3DS Max , xNormals and CrazyBump

56. When you are done, you can also open the Ambient occlusion map and place it over template. Be sure that the Ambient occlusion is always on top and as mode :

56_3DS_LPTT

57. Now I am showing you how to make a simple diffuse map but if you want to create something more complex, you can try to to use some textures and create a worn tire, but for the moment, I am showing you how to create it as it is in the description. So, make a new layer under the AO (ambient occlusion) layer using a grey which have 24 , 24, 24 as RGB coordinates :

57_3DS_LPTT

58. To make our texture look better, having the grey/black layer selected and then go to Filter > Noise > Add noise , then add a Gaussian and Monochromatic noise and as amount, use 3%

58_3DS_LPTT

59. Move the sidewall over the dark layer and as mode, choose Lighten

59_3DS_LPTT

60. Now let’s save our diffuse texture. Go to save > and save it as TGA file . Name the file Diffuse_texture. A small window will appear : choose 24bits/pixel and check “Compress (RLE)

60_3DS_LPTT

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5 Comments on "How to make a low poly tire using 3DS Max , xNormals and CrazyBump"

  • reuteman

    hi!
    I can’t see this tutorial… how i can see it?

    • What do you mean you can see it ? Please send me a screenshot of what are you seeing. Post it on the forum and we will solve the problem (if there is one on our side)

  • reuteman

    thanks by the reply C. Andrei !
    Here you can see my problem:

    http://img191.imageshack.us/img191/9347/34a0.jpg

  • reuteman

    thank you very much C. Andrei !!!!

  • Katia

    Interesting ! Very detailed tutorial with a very different approach than what I was going for. Was very informative and useful .Thank you!

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