This is a very short tutorial. I will explain how you can import vray materials/textures in 3DS Max from www.vray-materials.de so let’s start because we have some work to do :
1.We will start with a material. After you have download it, open the “material editor” in 3ds max then click on “get material button” … A window will appear; check the little box from “Mtl Library” then click on “Open” button.
2.Now you can choose the material that you want to import in 3ds max.
3.Now you can see the material is in that column. You can double click it or drag it into a material slot and then you can use it how you want
4.Now for the texture… it’s almost the same thing. Download a texture from www.vray-materials.de … then use the same steps like 1, 2 & 3. After you have made those steps, maybe you will don’t see the texture which is on material, it look like a standard material. Check the “maps” submenu. In my example (a paved street) you can see that I need to reload all those textures … Diffuse, reflect, bump & displace.
5.I will start with the first (diffuse). Click on diffuse map slot. It will open the submenu. There you can see the image/picture/texture that you need to reload it. In my picture the name of the image is “vyonyx_street_005 TILE.jpg” so I need to reload this.
6.Click on that box with the name of the picture and then go to the folder where you have the material, search that image and press ok
7.Do the same thing for other map slots and when you finish it you can assign the texture . I hope that you have enjoyed this tutorial and don’t forget to put a comment.