11. There are those small parts that we have dragged to the interior of the car, to make the car seams rounded. Well, this is how I am unwrapping those parts :
a) First I’m looking for those parts :
b) I have checked if I needed all those polygons. The answer : NO, I wanted only those ones with a blue edge :
c)I have selected those ones which has a blue edge > right click > break (this will separate them from the rest – its like Detach)
d) Zoom in, and use the weld tool to weld the part :
12. And this is how the unwrap works. It might take a while until you will be used with this modifier/tool but you will get some awesome results at the end, even if it takes a while. Below I will show you how I have filled those holes from the fenders. Just make the same steps : look for those pieces from that part and weld them at their place.
13. You also need to think about this : will you apply a text or a complex texture on the fenders ? I am asking because if you will apply and if you are just welding the part from the step 12, here is what you will have :
– on the left side it looks perfect :
– but if you will turn the sideport view a little bit , this is what you will see :
14. So, if you are planning to add a custom texture on this part, play a little bit with the vertices to make the squares equal. I will do it because at the end of this tutorial I will make a contest for tutorial-z.com users and I need to give them the liberty to add any kind of texture on the car.
First I have placed the other missing parts on the fenders, because there are still some holes on it :
Then I have dragged down the top vertices of the fender’s arch and came up with this result, but as I have said, if you are planning to add just a single color on the fenders you shouldn’t bother with this :
15. Do the same thing for the rear fender