Hi, in this tutorial I’ll show you how to model a chess set.This is the first chapter and the second chapter will be made by C. Andrei. Like all of our tutorials this is very detailed and I am sure that anyone will understand it. If not, we are all on the forum waiting for your questions
Basic skills are needed to follow (extruding, chamfering, welding,…)
Here’s what we will be creating,
We’re going to start by creating the chessboard first.
So, create a box with the settings shown in the image.
The number and size of the subdivisions will help us determine the position and size for our pieces.
When done, convert it down to an editable poly.
Let’s now give our board a better look.
under the polygon sub object level, select a polygon from the ones on the side, then hold shift and click one next to it (see image)
Extrude the selected polygons (make sure the type is set to local normal like bellow)
Select the four edges in the corners and chamfer them with an amount of 10.
do the same to the ones in the images bellow.
Now we’re done with the board, so freeze it (right click –> object properties, check “Freeze” and uncheck “Show Frozen in Grey” and click OK).
Now let us move on and make our pieces.
OK, we will make the Pawn first.
Start by creating a cylinder in the position and with the parameters in the images.
If you really appreciate our work and want to help us to maintain the website alive you can help us with a small donation.