11. Use the same technique to make the entire shape of the head. It will be useless to tell again and again the same things, but here you have some images to help you
12. We are done with the shape of the head. The basic shape, we will change it a little bit later when we will add the details. Now we will move forward and we will make the body:
13. here, after you have used the FFD modifier, you need to make a small modification. Just tri to make make a nice rounded shape. HERE IS A HINT - to make that rounded shape (the soulder) on both sides, select only paralel vertices and then move them (like below) . Move them manualy and try to not exagerate, be patient and keep in mind that now, when you are making the holes for the arms, select 2 vertices at the time (from left and right side) and them nove them. If you don't know about what I'm talking please let me know on the forum and I will answer you. Here you have more images with the progress of the Sackboy :
beginner game character modeling tutorial sackboy tutorial
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Looks like a really cool tutorial.
thank you
Thanks
. If you need help, you know where to find me
Very nice tutorial.
please send video to help me make sackboy in 3ds max.
picture tutorial to hard to follow for me simple mind.
Hello.
I cant post this on the forum since the registry seems to be fubar, but its driving me insane, When making the holes for the hands, are you supposed to align all the vertices one by one first so both holes are 100% equal, or are you supposed to just take the vertexes that are “roughly” in the same area on both areas so that the holes while not being the exact same size is roughly the same?
really nice!!
Thanks
How do you close the holes for arms, please help?
Please use the forum for help. Don’t forget to to mention at what step you have troubles. Attach an image if possible