Character modeling tutorial – Sackboy

6. Do the same thing for the left side. Move the control point on the contour. Here is the idea “Instead of moving vertex by vertex, we are moving all the vertices in the same time without ruining the mesh”

7. For the side view, same thing, just play a little bit with the control points and you will have a clean mesh :

8. Now, when you are done with a row of vertices, and if you are sure that you have a clean mesh, right click on the mesh > convert to > editable poly. And then, selec the next row of vertices and do the same thing :) . First we will make the shape of the head, of the body, and then we will make the eyes and the mouth. Here you have some images to help you to make the top part of the head :

9. For a better control, you can use a FFD modifier with more control point. You can pick the 3x3x3 to make the edge a little bit bended. Just pick all vertices from the middle (in the front viewport) and lift them up a little bit :

10. Now, when we will continue we will use the same technique. Just select the entire loop of edges, hold shift and drag them down a little bit. For the first row of edges, using the front viewport, in the “Edit Geometry” category from the modifier menu, press the Z button, to align the edges. Then, having the edges still selected, pick a FFD modifier and move the edges on the contour using the “Control Points”.

If you really appreciate our work and want to help us to maintain the website alive you can help us with a small donation.
This post was written by

20 Comments on "Character modeling tutorial – Sackboy"

  • M.H

    Looks like a really cool tutorial.
    thank you

  • Very nice tutorial. :)

  • Cody Hughes

    please send video to help me make sackboy in 3ds max.
    picture tutorial to hard to follow for me simple mind.

  • Daniel


    I cant post this on the forum since the registry seems to be fubar, but its driving me insane, When making the holes for the hands, are you supposed to align all the vertices one by one first so both holes are 100% equal, or are you supposed to just take the vertexes that are “roughly” in the same area on both areas so that the holes while not being the exact same size is roughly the same?

  • micks

    really nice!!

  • Zombine

    How do you close the holes for arms, please help?

    • Please use the forum for help. Don’t forget to to mention at what step you have troubles. Attach an image if possible

  • yasser_qais

    sir … i have a prplm :(
    How do you close the holes for arms, plz help? !!!!!!!!!


      • Ruki

        i still cant find how to solve where to close the arm holes in forums =(

  • Ray

    Finished the model, some good tips and tricks to learn from this tutorial.

    Are you going to make an Unwrap UVW tutorial for this?


    • There is an unwrap tutorial about sackboy , but its on the premium page :)

  • Wow really great tut man! ^_^

  • VladOcs

    Awesome tut, and he’s so cute :)

  • Justin Guedes

    Awesome tutorial :D!!!

    Is there a blender version or can I follow this and it should be similar? And is there a video version of this?

  • bayu putra wicaksono

    i have a problem, when i was done until shoulder, i can move the border to go down anymore. its look like that locked. actually i dont do anything, thats an error? please help me :(


Leave a Reply