6. Do the same thing for the left side. Move the control point on the contour. Here is the idea "Instead of moving vertex by vertex, we are moving all the vertices in the same time without ruining the mesh"
7. For the side view, same thing, just play a little bit with the control points and you will have a clean mesh :
8. Now, when you are done with a row of vertices, and if you are sure that you have a clean mesh, right click on the mesh > convert to > editable poly. And then, selec the next row of vertices and do the same thing
9. For a better control, you can use a FFD modifier with more control point. You can pick the 3x3x3 to make the edge a little bit bended. Just pick all vertices from the middle (in the front viewport) and lift them up a little bit :
10. Now, when we will continue we will use the same technique. Just select the entire loop of edges, hold shift and drag them down a little bit. For the first row of edges, using the front viewport, in the "Edit Geometry" category from the modifier menu, press the Z button, to align the edges. Then, having the edges still selected, pick a FFD modifier and move the edges on the contour using the "Control Points".
beginner game character modeling tutorial sackboy tutorial
Comments (10)
Leave a Reply
Your email address will not be published. Required fields are marked
You may use these HTML tags and attributes:
<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <s> <ins> <strong>
Add Comment



Looks like a really cool tutorial.
thank you
Thanks
. If you need help, you know where to find me
Very nice tutorial.
please send video to help me make sackboy in 3ds max.
picture tutorial to hard to follow for me simple mind.
Hello.
I cant post this on the forum since the registry seems to be fubar, but its driving me insane, When making the holes for the hands, are you supposed to align all the vertices one by one first so both holes are 100% equal, or are you supposed to just take the vertexes that are “roughly” in the same area on both areas so that the holes while not being the exact same size is roughly the same?
really nice!!
Thanks
How do you close the holes for arms, please help?
Please use the forum for help. Don’t forget to to mention at what step you have troubles. Attach an image if possible