Character modeling tutorial – Sackboy

Since I am a big fan of Little Big Planet , I decided to make a tutorial about modeling of Sackboy. This tutorial will have 2 more chapters about texturing using Unwrap uvw modifier and another chapter about rigging this character. To follow this tutorial you need to be a little bit familiar with the interface of 3DS Max. I’m using 3DS Max 2012 but if you have an older version, don’t panic, because I will use the same modifiers that are on every version.
To model this character we will use only 2 blueprints. Like every tutorial on our website, this will be very detailed and if anyone will not uderstand the steps, please let me know on the forum. We will start with the top of the head and here you have the file with the blueprints included :

Download the 2012 file
Download the 2010 file

1. First make a cylinder and place it in the same place as me. Then delete the selected polygons :

2. Now pay attention. We will use a modifier called FFD. You will see how it works. First pick the middle vertex and put him at the highest point from the head :

3. Select the first row of vertices and lift them up a little bit, use the 2 viewports :

4. As you can see, the vertices will not cover the countour of the head. So, keep the vertices selected, then go to the modifier list and choose “FFD 2x2x2”.

5. You will see that some orange lines will appear with some control points. Since we selected only the vertices and picked a modifier,only the selected vertices will be affected. We will start from the front view . On the modifier menu you will see that the FDD modifier have a small+ . Click on that small + and choose control points. This will allow you to move the points. Pick the right points and move them a little bit to the left. There are 4 vertices but since we are working on a flat surface, we can see only 2 :

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20 Comments on "Character modeling tutorial – Sackboy"

  • M.H

    Looks like a really cool tutorial.
    thank you

  • Very nice tutorial. :)

  • Cody Hughes

    please send video to help me make sackboy in 3ds max.
    picture tutorial to hard to follow for me simple mind.

  • Daniel


    I cant post this on the forum since the registry seems to be fubar, but its driving me insane, When making the holes for the hands, are you supposed to align all the vertices one by one first so both holes are 100% equal, or are you supposed to just take the vertexes that are “roughly” in the same area on both areas so that the holes while not being the exact same size is roughly the same?

  • micks

    really nice!!

  • Zombine

    How do you close the holes for arms, please help?

    • Please use the forum for help. Don’t forget to to mention at what step you have troubles. Attach an image if possible

  • yasser_qais

    sir … i have a prplm :(
    How do you close the holes for arms, plz help? !!!!!!!!!


      • Ruki

        i still cant find how to solve where to close the arm holes in forums =(

  • Ray

    Finished the model, some good tips and tricks to learn from this tutorial.

    Are you going to make an Unwrap UVW tutorial for this?


    • There is an unwrap tutorial about sackboy , but its on the premium page :)

  • Wow really great tut man! ^_^

  • VladOcs

    Awesome tut, and he’s so cute :)

  • Justin Guedes

    Awesome tutorial :D!!!

    Is there a blender version or can I follow this and it should be similar? And is there a video version of this?

  • bayu putra wicaksono

    i have a problem, when i was done until shoulder, i can move the border to go down anymore. its look like that locked. actually i dont do anything, thats an error? please help me :(


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