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3ds max car texturing tutorial beginner tutorial detailed tutorial
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Where i can found texture
what texture ? I you are talking about the car paint, you need to do it in Photoshop or another image editor software. This is why you used Unwrap UVW. Read the entire tutorial carefully. If you have more questions, we are on the forum
lo voy a probar
wow, this excellent this tutorial, very fine and detailed, thanks
I’m glad you like it. If you need some help, we are all on the forum
nice tutorial but I got a question. what is the benefit of exploding uv into pieces? is it preventing uv stretch? could we just apply normal mapping directly without flatten mapping? thx
it will be easier to texture the car. If you want to make a different texture on the door (for example) you can do this , this is why you need to make each part . I don’t find a very good explanation right now but I am trying .Flattening the uvw will make them like some planes, without stretching them. If you will flat the UVW, the texture that you will be made it will be like a sticker for your car
. I hope you understand. If you have more questions, please post them on our forum and we will answer at each one
. See you on the forum.
thanks’ a lot for this tutorial
But from were can I download this model
Here you have the half of the car that you need for this tutorial . Sorry , I forgot to add it
. If you have more questions, we are on the forum to help anyone
http://tutorial-z.com/uploads/texture-the-bmw-1-series.rar
Thanks again
but what about the wheels
is there any tutorial for it or from where can i get it???
I think that I have found them on turbosquid, not sure . Take a loot there and if you don’t find them, I will send the file with the rims when I will be home (after 7 hours)
Hi Andrei,
very cool and step by step tutorial from you, thumbs up,
i have learn a lot from both modeling and texturing bmw, I am beginer so surfing over the net for basic modeling tutorials I thsi site and it’s really good one,
best regards,
Muris
Thanks, I am glad to hear that
.
I’ve followed the whole tutorial, included the BMW, but what i dont understand is this:
You started with grouping the car with low poly’s
Created a UVW map while it was on low poly
coloured it in in photoshop
applied the UVW map on the low poly car
but then you used symmetry to get the mirror effect back on again and set the car on high poly.
Whenever i do this, the render automaticly fails and the apply then just got destroyed and doesnt look the same anymore.
And when i just UVW map 1 side with high poly’s, and start making a UVW map for it and then just “mirror” the other side, i get this ugly line in the center of car… so im kinda stuck
Would be great if u could tell me what your secret is or what i exactly have to do to get it right.
If the render fails, it means that you have a problem with your computer’s memory. Sometimes I have it too, and it suck, now I am planing to buy a new PC, special for 3D graphics. Can you post an image with your “destroyed” texture ? To see how it looks
. If you need a forum account, use the contact page and I will make you an account . Have a nice day
Dear Andrei,
Thx for the quick response !, and i just figured out what i did wrong.
the problem was this:
I started grouping the car as 1 object
used the UVW tool to make a UVW texture, applied it
but then i ungrouped the car to use the symmetry tool, but on that point, the texture gets “rearranged”.
instead, all i had to do was to NOT ungroup the car, and just select the symmetry tool again.
I wanna thank you tho for this great tutorial, and i would love if you could check it on my website to see the result
.
heres a picture of what i meant with “destroyed” textures
Car low poly grouped without symmetry:
http://imageshack.us/photo/my-images/560/pic1zq.png/
Car high poly ungrouped with symmetry:
http://imageshack.us/photo/my-images/828/pic2t.png/
Cheers !
I just checked your website . The result is good
. By the way , we have a contest on the website . If you want to be involved, check the home page
Brilliant tutorial Thanks. One question how did you get the lights to look so good, I cant figure out what lights to use and where to put them.
Are you talking about the angel eyes ? or :-/ . If you are talking the angel eyes, well , I have used a material which is generating light. If you are using Vray, take a look on vray-materials.de , you will find a material there … if you are using mental ray for rendering, search on our website the tutorial where I explained how to create a neon using mental ray .. Its the same thing
. If you have more questions don’t hesitate to ask
awesome
Awesome………….ela kiri……… maru……..kollo maru…..
Patta……….
awsome
thanks a lot