BMW Z4 M – car modeling tutorial

16. Select the entire edge, hold the shift button and drag it to the interior fo the car :

17. As you know, the front of this part from the intake hole, it is a little bit rounded. First of all we need to create a new edge in the middle and then move it just a little bit to the exterior. To make that edge in the middle you need to do the following steps : select the same edges then use the connect tool to create a new edges in the middle. When you are done, keep the edges selected then move it a little bit forward :

18. When we will apply a smooth modifier, the edges will be rounded BUT, not all edges should be. Those ones which are selected below should be sharper :

19. To make them look sharper we need to chamfer them with a small amount. Just select the edges and chamfer them with a small amount (you can use the same amount as me if you want) :

20. Now just drag that part back to his place :

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4 Comments on "BMW Z4 M – car modeling tutorial"

  • brock

    Greeeeeeeeeeeeeeet
    thanks for your great and perfect tutorial
    :)

    • I am glad you like it :) . Don’t forget to check the Ford Escort series :) . Its better than this one 😉

  • nakul

    what tool have you used to start the bumper of the car ?

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