BMW Z4 M – car modeling tutorial

85. Create 2 more segments by dragging those edges to the interior then select those 2 new rows of polygons and detach them

86. Now you need to close that hole from the back of the tailight. These are the same steps that you have made on the headilights :

87. Then make the lights using 2 cylinders. Here you have my mesh for the headlights (just 2 cylinders but reshaped)

88. And the last item for this tailight is the glass . Here you have some reference :

89. We will stay on the rear of the car until we will finish it. So, the next step is making the seams. Here you have the edges that should be splitted with an opened chamfer :

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4 Comments on "BMW Z4 M – car modeling tutorial"

  • brock

    Greeeeeeeeeeeeeeet
    thanks for your great and perfect tutorial
    :)

    • I am glad you like it :) . Don’t forget to check the Ford Escort series :) . Its better than this one 😉

  • nakul

    what tool have you used to start the bumper of the car ?

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