Hello, i’ll show you how to make a simple ball with it’s texture in 3D Max.
1. Start you’r 3D Max, Click on Create button, Click on falling menu, and click “Extended Primitives”
2. Now, Click on “Hedra” button, then make object anywhere in you’r viewport. I suggest you to maximize “perspective” viewport and to turn on “Edged Faces”.
3. Somewhere in viewport, klick right mouse button to turn of “Hedra”. Now go to “Modify” button, find “Dodec/Icos” in right menu. In “Family Parameters” where it’s writing “P: 0,0″, write “0,38″
4. You should get object like in picture. Right click on object, go to “Convert to: -> Editable Poly”.
5. Go to “Modify” button, press “Edge” button, press and hold left click and select ball (or press Ctrl+A on keyboard to select all edges). Now click “Split” button in right menu.
6. Turn off “Edge” by clicking on it again, then go to “Modifier list”, Find “Turbosmooth” and click.
7. Find “Iterations” in right menu and where it’s writing “1″, type 2.
8. In “Modifier List” find “Spherify” and click on it.
9. Then, again, click on “Modifier List” and find “Edit Poly”.
10. Click on “Polygon” button, select object (Ctrl+A on keyboard), scroll a bit down, Find “Extrude” And click the little box, write “1,0″ like on picture and click OK.
11. Go to “Modifier List”, Find “Meshsmooth”.
12. In right menu, Find “Subdivision Method” And in Menu below, find “Quad Output”.
Final for now.
And that would be everything for modeling a simple ball. In next part, i’ll show you how to Texture this ball With some simple texture.
3ds max beginner detailed soccer ball modeling tutorial step by step
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