3DS Max tutorial – how to model a rim BBS LM

26. Be sure that the edges are touching the interior side of the rim’s lip (first image) , then use the images that I have made to model the lip of the rim :

26a

26b

26c

26d

26e

27. Select the same edges , and using the Scale tool , increase the size just a little bit, like in the second image :

27a

27b

28. DO the same thing for the next edges :

28a

28b

29. Now select the exterior edges of the rim (first image) then hold the shift button and drag them to the interior of the rim (second image), and after you have made the first row of polygons, make another one like in the 3rd image :

29a

29b

29c

30. Keep the edges selected , and using the “Scale” and press the buton “Shift”, and decrease the size like in the next image :

30

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9 Comments on "3DS Max tutorial – how to model a rim BBS LM"

  • Imaginea a treia de jos in sus arata cel mai bine :X

  • Se pare ca mi-a adaugat comentariul la pagina 1 si nu despre imaginea de aici voiam sa zic. Ma refeream la imaginea de la pagina 12 :X

  • Marcus

    Theres something missing.
    Between Pic. 53 and 55 theres nothing which shows the making of the middle part in the inner (around bbs logo).
    its suddenly just there.

    anyways good tut.

    • Marcus

      ok found it couple pages later. confusing because your screenshots already show that area

      • I am glad you solved the problem :) . Don’t forget that if you need help, we are on the forum, waiting for questions :)

  • Zach Frye

    Damn always liked your tutorials along with alooooooooot of people! 😀 always very informative and the pics along with them make it even easier for people who are still a beginner 😀 great work man keep it up! 😀

  • Can i have photos from 26 to 35

  • Toinou80

    Great tutoriel !!

    I have just one question: I downloaded the background image (BBS LM Rim) and when I Press M and follow your tutorial, the image quality is really bad, Why?

    thanks

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