3DS Max tutorial – how to model a rim BBS LM

6. At this step, delete all polygons of the tube except the front ones. Delete only those ones that we cannot see if we are watching in the “Top Viewport” (side and rear polygons)


7. Starting from the edge selected in the upper part of the image, hold down the “Shift” button and drag it to the center of the rim, like you see in the lower part of the image :


8. Select both edges ad I did in the image, the use the “Connect” tool to connect them :


9. Creat new polygons as you did at the step 7, by holding the shift button and dragging. Take a look at the next image to have an idea :


10. Below you can see how the mesh start to get a shape and how it is alligned on the contour of the rim :


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9 Comments on "3DS Max tutorial – how to model a rim BBS LM"

  • Imaginea a treia de jos in sus arata cel mai bine :X

  • Se pare ca mi-a adaugat comentariul la pagina 1 si nu despre imaginea de aici voiam sa zic. Ma refeream la imaginea de la pagina 12 :X

  • Marcus

    Theres something missing.
    Between Pic. 53 and 55 theres nothing which shows the making of the middle part in the inner (around bbs logo).
    its suddenly just there.

    anyways good tut.

    • Marcus

      ok found it couple pages later. confusing because your screenshots already show that area

      • I am glad you solved the problem :) . Don’t forget that if you need help, we are on the forum, waiting for questions :)

  • Zach Frye

    Damn always liked your tutorials along with alooooooooot of people! 😀 always very informative and the pics along with them make it even easier for people who are still a beginner 😀 great work man keep it up! 😀

  • Can i have photos from 26 to 35

  • Toinou80

    Great tutoriel !!

    I have just one question: I downloaded the background image (BBS LM Rim) and when I Press M and follow your tutorial, the image quality is really bad, Why?


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